carrythesin: ([oro; it followed me])
Kirika Yuumura [Noir] ([personal profile] carrythesin) wrote2021-05-06 07:25 pm

Info.


    « PLAYER INFORMATION »

      Name: Night
      Are you over 18?: Yes
      Contact: discord: nightluna#1098 | [plurk.com profile] sailoruresui | or PM this journal
      Other characters, if any: Cyborg Franky | One Piece

    « CHARACTER INFORMATION »

      Character: Kirika Yuumura
      Canon: NOIR
      Canon point: Post ep. 11 Moonlight Tea Party
      OU or AU?: OU
      Age: 16
      Species: Human

    « RECORD »

      Disposition:

        Quiet and withdrawn: Kirika is contemplative, quiet, and withdrawn. This is mostly due to the fact that she woke up with amnesia. Her memory loss made her felt out of place, disconnected and confused from socializing with people. It's as if someone stripped away her identity and left a shell of a body behind (which they kinda did). Kirika mostly observed human behaviors and people watched around her. She can be indecisive on the best approach or action a 'normal' human would go; normal as in how people would live and decide on a daily basis. When she was unsure of herself or the answer, she would step back and returned to her quiet nature, unresponsive. The only time she would answer if it was necessary. That could be either something important or a voice of opinion in the matter.

        Curiosity: Kirika is curious, like a kitten, enjoys her time watching people. When Kirika discovered art, she was touched by how the colors came together and painted the world beautiful. It's the same with people around her, she would like to study people around her age, watch how young girls go about their lives, wondered what it felt like to be with relatives. Then there was a time when Kirika oversteps her curiosity boundaries, which at one point cost a life when she was the original target. Other cases, she followed her partner when told not to. Concerned for her partner's wellbeing, she ignored and followed.

        Sweet and empathy: Her partner, Mireille, described how Kirika would water a plant and it remained healthy, never turned black from the teen's deadly nature. Even for a killer, Kirika valued life for the simplest things. She picked up a lost kitten in the street and taken it home; who was this kitten and where did it came from? Kirika related to it in a sense because it had no home, like her. She kept her distance from people so no harm would come to them. Kirika empathized herself with some people, including one of her victims in some cases. After she killed one individual as such, Kirika displayed a hidden photo of her target to show the people who this man once was, a kind child with a family once upon a time.

        Killer for hire: Kirika is trained to kill. She's armed trained with minor acrobatic skills and have some creative kills such as dinner forks and neck ties. Kirika can carry out these acts swiftly and flawlessly whether she's assigned to kill a specific person or her fight-or-flight mode is activated.

        Fragile: The girl woke up with amnesia, and was left with clues for whom to contact. Like her size, Kirika is delicate both physically and mentally. Kirika would suffer an episode from identity issues and slum to depression. She isn't good at introducing herself because her name and her life is fake. She's prone herself to injuries from being reckless while on the job.


      Suitability: Kirika maybe a year younger as this game recommends but she picks on pretty quick for survival mode. First, no one will be chasing or trying to kill her in this world. Synchrony, she rather find someone she trusts, try some experiments, and let her curious side take over. She's a young girl and body hormones. Gem powers again curiosity will kick in, same with body transformation, after a good aftershock. The girl lacks imagination.

      Condition upon arrival: Kirika is alive and well. She won't raise a dagger or gun to the government, she like to gather information first. Long as there is no hostile, she'll follow along.

      Abilities:

      Kirika human with assassin skills. What's unique about her is that she has no memory and yet her skills of an assassin remained, kind of like her mind doesn't remember, but her body does. She could kill almost anything with one shot.

      She's an excellent acrobatic either to kill or evade. Her combat tactics are highly flawless, with a gun or any sharp objects lethal to kill. She has used forks, toys, sunglasses, and even popcorn to her advantage. She was trained to wield any weapon at her disposal such as swords, knives, and guns. She has a remarkable sense to danger when closed by. Her hearing could pick up the slightest sound when her survival instinct is in. She does well masking her presence in the still of night.

      Although she is trained to kill, she surprisingly has first aid skills, and can disassemble a gun easily and put it back together like a jigsaw puzzle. She can also speak various languages from Europe to Asia, and the Northern Continent.

      Inventory: Beretta pistol, clothes on her.

      Gembond: Amethyst
      Gem Location: Along her collar bone, center, shape of a tear drop.